A seed is a town. Same seed, same hauntings. The tier override jumps the difficulty table; Auto follows your busts.
Three tracks: the theme over the demo, a searching theme on the streets, something else inside.
On a phone: swipe the map to steer (the direction sticks until the next swipe), or use the pad; hold VAC to vacuum. Add the page to your home screen for full-screen play.
Cars obey the one-way arrows; you don't. Circle a hot building on three sides and the van parks itself. The AI steals soul with every hit; the vacuum pulls it back (slowly while the beam is on anything, a chunk for each device bagged, a whole pip for each spectre popped). Cars dent the van, and only a bust pays for repairs.
Data, not code. Each row is a tier; the game reads it live.
Top-down art drawn to an 8×8 street lattice, 80 px pitch, 24 px margin, 608×608. Nudge until the arrows sit on your roads.